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GAME DEMO REEL
My name is Jerod Pennington, a game designer specializing in educational game design, UX, and level design, with a passion for creating memorable experiences. Thanks for checking out my work, and scroll down for more!
SELECTED WORK
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Plunder Panic
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Games for Entertainment and Learning Lab
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Primary Role: Designer
Secondary Role(s): Level Design, Project Management, QA
Pirate-themed 6 vs. 6 multiplayer arcade game for PC/Switch
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Designed and implemented three volcano level layouts
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Balanced the four win conditions so that all are viable
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Assisted in project management and assigning tasks
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Winner of IndieCade's Audience Choice award for 2017!
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Timeless Tale
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7 Person Group Project
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Primary Role: Designer
Secondary Role(s): Level Design, Producer, QA
Turn-based, 2.5D RPG inspired by Paper Mario for PC/Mac
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Designed the Chronobooster, a unique timing based combat system
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Responsible for all art implementation and level design
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Stuffed
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9 Person Group Project
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Primary Role: Lead Designer
Secondary Role(s): Level Design, Producer, QA
3D Action-Platformer centered around toys for PC/Mac
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Designed 3 levels, and progression with different movement mechanics
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Responsible for managing team and interfacing with industry partner and client
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Dream Racer
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Games for Entertainment and Learning Lab
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Primary Role: Level Designer
Secondary Role(s): QA
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Financial literacy kart racing game for Web, Android, and iOS
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Responsible for designing and implementing two new racetrack levels, a snowy volcano track and classic style track
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Adjusted and balanced item layouts of rockets, coins, and boost pads
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Chicken Flick'en
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5 Person Group Project
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Primary Role: Lead Designer
Secondary Role(s): Sound Designer, UI Artist/Designer
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3D casual sports game for Android/iOS where you launch chickens!
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Designed and oversaw the main flicking mechanic
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Implementation of art assets into three progressing levels
Winner of the MSU Game Dev Showcase 'Best in Show' for 2017!
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Waver
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4 Person Group Project
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Primary Role: Lead Designer
Secondary Role(s): Level/Puzzle Designer
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2D side-scrolling puzzle game set in a medieval science era
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Designed and implemented scale and physics based puzzles into two distinct levels
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Designed and oversaw the main gameplay mechanic of growing and shrinking objects
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