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GAME DEMO REEL

My name is Jerod Pennington, a game designer specializing in educational game design, UX, and level design, with a passion for creating memorable experiences. Thanks for checking out my work, and scroll down for more!

SELECTED WORK

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Plunder Panic

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Games for Entertainment and Learning Lab

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Primary Role: Designer

Secondary Role(s): Level Design, Project Management, QA

 

Pirate-themed 6 vs. 6 multiplayer arcade game for PC/Switch

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  • Designed and implemented three volcano level layouts

  • Balanced the four win conditions so that all are viable

  • Assisted in project management and assigning tasks

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Winner of IndieCade's Audience Choice award for 2017!

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Timeless Tale

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7 Person Group Project

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Primary Role: Designer

Secondary Role(s): Level Design, Producer, QA

 

Turn-based, 2.5D RPG inspired by Paper Mario for PC/Mac

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  • Designed the Chronobooster, a unique timing based combat system

  • Responsible for all art implementation and level design

 

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Stuffed

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9 Person Group Project

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Primary Role: Lead Designer

Secondary Role(s): Level Design, Producer, QA

 

3D Action-Platformer centered around toys for PC/Mac

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  • Designed 3 levels, and progression with different movement mechanics 

  • Responsible for managing team and interfacing with industry partner and client

 

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Dream Racer

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Games for Entertainment and Learning Lab

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Primary Role: Level Designer

Secondary Role(s): QA

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Financial literacy kart racing game for Web, Android, and iOS

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  • Responsible for designing and implementing two new racetrack levels, a snowy volcano track and classic style track

  • Adjusted and balanced item layouts of rockets, coins, and boost pads 

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Chicken Flick'en

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5 Person Group Project

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Primary Role: Lead Designer

Secondary Role(s): Sound Designer, UI Artist/Designer

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3D casual sports game for Android/iOS where you launch chickens!

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  • Designed and oversaw the main flicking mechanic

  • Implementation of art assets into three progressing levels

 

Winner of the MSU Game Dev Showcase 'Best in Show' for 2017!

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Waver

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4 Person Group Project

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Primary Role: Lead Designer

Secondary Role(s): Level/Puzzle Designer

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2D side-scrolling puzzle game set in a medieval science era

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  • Designed and implemented scale and physics based puzzles into two distinct levels

  • Designed and oversaw the main gameplay mechanic of growing and shrinking objects

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